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01
League essentials

League overview

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Stay active, communicate with other GMs, and keep the league respectful.

  • Submit lines regularly and reply to messages.
  • Raise concerns privately with the commissioner.
  • Pay your entry fee before the season starts.
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Full rules

  1. GMs must be active to be part of the CCHL. GMs are expected to submit lines on regular basis and reply to GMs. Lack of activity will be a cause for dismissal.
  2. Chirping and having fun is expected but a level of respect is always expected. Know your audience. If you have a problem with someone message the commissioner.
  3. This is a cash league, therefore you must be paid up before seasons starts.
02
League essentials

League payment

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Each season costs $25 CAD. Entry fees support league operations and awards.

  • Season payments are non-refundable.
  • A portion funds the website and simulator.
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Full rules

  1. Each CCHL season costs $25 CAD. This is non-refundable once the season starts.
  2. If you pay for future seasons these payments are also non-refundable.
  3. The League will use a portion of the entry fees to pay for the website/simulator.
03
League essentials

League format

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Two full simulated seasons per year, with daily sims at 8:30 AM EST.

  • Double-day sims also run at 8:30 PM EST.
  • NHL rerates follow even seasons; farm rerates follow odd seasons.
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Full rules

  1. The League will run two full sim seasons per year. Sim(s) occur at 8:30am EST (and 8:30pm EST when double-day sims).
  2. Players will age naturally on their own birthdays.
  3. Rerates will be completed by the simulator automatically at the start of the Offseason.
  4. There will be one NHL rerate after every Even Season.
  5. There will be one Farm rerate after every Odd Season.
  6. The sim will be using the 1.5 engine as it is the most realistic in its results.
  7. League entry fees are allocated to award winnings and admin fees.
04
Draft & development

Entry draft & prospects

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A three-round entry draft runs every offseason.

  • The lottery determines the top three picks.
  • Prospect ratings use the last full season’s statistics.
  • Entry Level Contracts (ELCs) are set at $950,000 for three years.
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Full rules

  1. The Entry Draft will take place every offseason and will consist of 3 rounds.
  2. The site https://www.draftpicklottery.com/lottery.php is used to determine the top three picks. Once the top three picks are determined, all other draft positions remain the same. Only the top three picks will be revealed.
  3. Prospect ratings will be based on their last full year statistics from their respective League, using the Prospect Calculator found on the site under Tools > Prospect Calculator.
  4. Entry Level Contracts (ELCs) are set at $950,000 for three years, unless the player is created based on NHL statistics, in which case the NHL salary applies.
05
Roster & contracts

Salary cap

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Keep your Pro and Farm teams within their salary limits.

  • Seasons 19–20: $92.5M Pro cap, $69M floor and $14.8M maximum player salary.
  • Pro cap, floor and maximum salary increase on the CBA schedule below.
  • Farm cap: $38M. Minimum player salary: $950,000.
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Full rules

  1. The Pro salary cap, salary floor and maximum annual player salary follow the CCHL CBA schedule:
    CCHL CBA salary schedule
    SeasonsPro capPro floorMaximum player salary
    18$88M$66M$14M
    19–20$92.5M$69M$14.8M
    21–22$97M$72M$15.5M
    23–24$102.5M$75M$16.4M
  2. The Farm salary cap is $38,000,000.
  3. The minimum annual player salary is $950,000. Maximum annual player salaries are set by the CBA schedule above.
06
Roster & contracts

Roster requirements

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Maintain a complete Pro lineup and no more than 55 contracts.

  • Pro lineup: 12 forwards, 6 defensemen, 2 goalies and 2 scratches.
  • 74+ OV skaters and 84+ OV goalies are Pro only.
  • $3.75M+ salaries are Pro only starting in Season 19.
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Full rules

  1. Each team must carry at least 22 players on its Pro roster:
    • 12 Forwards
    • 6 Defensemen
    • 2 Goalies
    • 2 Scratches (healthy or injured)
  2. Each team must carry 5 goalies.
  3. Starting in Season 19, any player (skater or goaltender) making $3,750,000 or more may only play at the Pro level.
  4. Teams may not have more than 55 contracts at any one time.
  5. Pro teams have a max of 23 players.
  6. Rosters minimum is 45.
  7. Skaters at 73 OV or below are Farm eligible; 74 OV and above are Pro only. Goalies at 83 OV or below are Farm eligible; 84 OV and above are Pro only. Players reaching the Pro-only threshold graduate to the Pro level.
07
Transactions

Free agency

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Offer sheets come first, followed by arbitration decisions and UFA bidding.

  • RFAs are 23 or younger at the start of the season.
  • Teams have 24 hours to match an offer sheet.
  • Maximum contract term: six years. FA signings cannot be traded before game 41.
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Full rules

  1. FA will be done on the site under Transactions > Free Agents (Make Offer).
  2. Free Agency will start with a 24-hr window where you can Offer Sheet any RFA if you have the compensation (see #6). Once bidding is over, teams have 24 hrs to match the Offer Sheet or accept compensation (after 24hrs without a response the commissioner will automatically match the Offer Sheet).
  3. Next teams with eligible RFA’s will be contacted to see if teams wish to take their RFA’s to Arbitration (see RFA Arbitration) or release them to the Free Agency pool.
  4. The age for RFA is 23 yrs old or younger.
  5. RFA status is set at the beginning of the season. If a player is 23 on the 1st day of the Regular Season, he will retain his RFA status for the remainder of the season and heading into the next Offseason.
  6. To make RFA bidding more available, the picks do NOT have to be your own. They will be your picks when available. Then it will be picks from the lowest seeded team available. RFA compensation will go as follows:
    • $1,034,249 annual cap hit or less - No compensation
    • $1,034,249 to $1,567,043 - 3rd round pick of next draft
    • $1,567,043 to $3,134,088 - 2nd round pick of next draft
    • $3,134,088 to $4,701,131 - 1st and 3rd round picks of next draft
    • $4,701,131 to $6,268,175 - 1st, 2nd, and 3rd round picks of next draft
    • $6,268,175 to $7,835,219 - Two 1sts, 2nd, and 3rd round picks of next draft (The 1st's can be a mix of the next 2 drafts)
    • $7,835,219+ - Three 1sts, 2nd, and 3rd round picks of next draft. (The 1st's can be a mix of the next 3 drafts)
  7. Any player 24 years and older is considered a UFA.
  8. The maximum length of a contract is 6 years.
  9. Players signed via free agency CANNOT be traded until the team's 41-game mark of that season.
  10. As part of the trade rules, just like with everything else, you must disclose the player's contract status (extension offers) during trade negotiations.
08
Transactions

RFA arbitration

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Eligible RFAs can receive league-set one-year or three-year contract options.

  • All three signing attempts must have been exhausted.
  • The player must appear on the Failed to Extend list.
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Full rules

  1. In the case a GM fails to sign a RFA they can take the player to arbitration. The league will look at the players’ age, overall rating, and comparable players’ salaries.
  2. The league will then look at these factors and send an arbitration offer on a 1-year deal AND a 3-year deal. The team owning the rights to the RFA need to choose the 1-year deal or 3-year deal.
  3. NOTE: If all 3 chances have NOT been exhausted the player will then automatically go to UFA. No exceptions. The players' name MUST appear on the follow page on the site. http://www.couchcoach.org/OutputUpcomingUFAs.php
09
Transactions

Trading

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Trade players, prospects and prepaid picks while meeting roster standards.

  • Pro team overall must remain at least 74 OV.
  • Nine regular-season trades, plus three in the week before the deadline.
  • One veto challenge per franchise per season. Public voting requires at least 20 eligible GMs and 60% support to overturn a trade.
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Full rules

  1. Trade Veto Procedure:
    1. If a General Manager (GM) believes a trade is unfair and detrimental to league integrity, they may challenge it by submitting a public appeal in the designated Trade Veto channel.
      • The challenging GM may post a statement explaining why the trade should be overturned. The GMs involved may post a rebuttal defending the transaction.
    2. A veto challenge must be submitted within 24 hours of the trade being posted in the Trade Channel. After this period, the trade becomes final and cannot be challenged.
    3. Each franchise is allotted one veto challenge per season. For this rule, a season begins at the start of the offseason and ends at the league trade deadline.
      • If the trade is overturned, the challenging franchise retains its veto challenge and may use it again that season.
      • If the challenge fails and the trade is upheld, the challenging franchise forfeits its veto challenge for the rest of the season.
    4. Once a trade has been formally challenged, all eligible GMs have 24 hours to cast a public vote.
    5. The GMs involved in the trade and the GM who initiated the challenge are ineligible to vote.
    6. At least twenty (20) eligible GMs must vote. If fewer than twenty votes are submitted within the voting period, the trade automatically stands.
    7. A trade is overturned only if at least sixty percent (60%) of votes cast support overturning it. Otherwise, the trade stands.
    8. All voting results are final and may not be appealed.
  2. No Pro team may drop below 74 OV after a trade.
  3. Trading can consist of Players, Prospects and Draft picks. (Future Considerations are not permitted.)
  4. Each team will be limited to 9 trades a season. Except during the week before the trade deadline, you will have an additional 3. Offseason trades are unlimited.
  5. Draft Picks may be traded up to 3 years in the future, but all picks must be paid for in advance.
  6. You cannot trade for a player at the deadline, and then trade the player back to the original team until 41 games into the next season. You can trade him to other teams. But not the originating team.
  7. Teams must disclose all information about players. Such as but not limited to UFA status, contracts that were signed at the age of 36+, contract negotiation status (how many attempts, details of attempts), etc.
  8. Trades involving only Farm players, Prospects or Picks will not count towards the 9-trade limit.
  9. You cannot trade a player for nothing.
10
Transactions

Waivers

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Players 23 and younger are waiver-exempt; players 24 and older generally must clear waivers.

  • Claimed players go to the Pro roster.
  • Waivers do not apply during the offseason.
  • Age status is determined at the regular-season start.
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Full rules

  1. Any player 23 and younger can pass through without waivers. All players 24 and older must pass through waivers. If a player turns 24 after the start of the regular season, he will be considered waiver exempt.
  2. If a player gets claimed off waivers, he goes to the PRO roster of the claiming team and must officially pass through waivers to be eligible for the minors. (See Note 1 below).
  3. Waivers will NOT be in effect during the offseason.
Note 1: If a player is waived and claimed, then waived again and the original team claims the player on the 2nd waive, the player can automatically be assigned to the CCAHL. But only if re-claimed by the original waiving team.
11
Roster & contracts

Farm graduations

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Players who reach the Pro-only thresholds graduate from the Farm after a rerate.

  • Skaters: 74 OV or higher.
  • Goalies: 84 OV or higher.
12
Roster & contracts

Player buyouts

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Buyouts charge 50% of the remaining contract over its remaining years.

  • Three buyouts per team.
  • New GMs receive six buyouts, with three free.
  • Buyouts occur only during the designated offseason window.
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Full rules

  1. There is a maximum of three Buyouts per Team.
  2. New GMs get 6 Buyouts in the Offseason (3 Free).
  3. Players can be bought out at 50% of their remaining contract spread out over the remaining years of their contract (3yrs @ $4,000,000: Buyout = $2,000,000 for 3yrs cap hit).
  4. Buyouts can only take place in the Offseason at the designated time.
13
Roster & contracts

Position changes

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Position changes are unlimited. Use one accepted source for each request.

  • Submit requests in #Position_Changes.
  • A W listing permits both LW and RW.
  • Do not combine positions from different websites.
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Full rules

  1. Position changes are allowed any time during the season and are unlimited. Request them in #Position_Changes.
  2. Should a site list someone as a W, you can choose both RW and LW.
  3. Acceptable websites that are accepted are:
  4. You get the position of the one site you submit. You cannot combine sites. If one site lists as a C and another as a RW. You need to choose which site you want to use. If one site lists a player as a C/LW and another as C/RW. You need to choose. You cannot combine the 2 to make the player C/LW/RW.
14
Game day

Lineup restrictions

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Set forward lines to no more than 35% and play the fourth offensive line at least 8%.

  • One player may double shift, with the extra shift on line four only.
  • The fourth defensive line may be set to 0%.
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Full rules

  1. Forward lines can be set to a maximum of 35%
  2. One player can be double shifted ONLY once and ONLY on the fourth line. So, a player can be on line 1 and 4, but not line 1 and 3. Anyone caught doing this in their line files will face fines equal to salary cap violations.
  3. A team must play their 4th offensive line at least at 8%. You may play your defensive 4th line at 0%.
15
Game day

Goalie limitations

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A goalie’s Endurance rating determines his regular-season start limit.

  • 96–100 EN: 72 starts. 86–95 EN: 66 starts. Below 86 EN: 56 starts.
  • Relief appearances do not count as starts.
  • Limits are removed after a team is officially eliminated from playoff contention.
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Full rules

  1. Goalies will be restricted to their starts based on their Endurance rating for that season
    • 96-100 EN can start a max of 72 games per season
    • 86-95 EN can start a max of 66 games per season
    • <86 EN can start a max of 56 games per season
  2. Starts are not the same thing as games played. They can come in for a pulled goalie and it will not count against their starts.
  3. Once a team has been officially eliminated from the playoffs, all goalie limitations are removed. In fact, you will be expected to play your best goalie as often as possible.
16
Transactions

Cap relief

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Cap relief changes each team’s Special Cap Hit, not the player’s salary.

  • Up to three contracts at a time.
  • Up to 50% of salary, for up to three seasons.
  • Final-year relief requires a contract extension.
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Full rules

Don’t look at it as retention, but more of a Cap Relief. Teams can offer Cap Relief in form of Special Cap Hit that will act similar to a retention. Player’s salary doesn’t change, it is the Special Cap Hit that gets adjusted. Team retains $3M on a player in a deal, receiving Team will get a -$3M value go towards their Teams Special Cap Hit while the team retaining will get an additional +$3M added to their Special Cap Hit.
  1. Team may only offer Cap Relief on 3 contracts at one time (starting Season 13).
  2. Can only offer Cap Relief up to 50% of players’ salary.
  3. You may offer Cap Relief for up to 3 seasons.
  4. You cannot offer Cap Relief on final year of current contract (unless player has been extended).
17
Offseason & ratings

Retirement

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Retirement checks happen immediately after the playoffs.

  • Retirement chances increase from age 36; retirement is mandatory at 44.
  • Multi-year contracts signed at age 36+ may remain guaranteed.
  • A one-year extension before season end avoids the retirement obligation.
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Full rules

  1. All retirements will take place immediately after the playoffs, and players will be removed from rosters. Percentage chance of retiring are:
    • 36 years old - 10%
    • 37 years old - 20%
    • 38 years old - 40%
    • 39 years old - 65%
    • 40 years old - 80%
    • 44 mandatory retirement
  2. Any player of the age 36+ years old, who is signed in free agency or re-negotiates a multi-year contract during the season and decides to retire, will have a guaranteed contract. The team owning the player at retirement will be on the hook should they retire.
  3. You can extend a 36+ year old player to a 1-year deal before the end of the season and if player retires in the offseason, you will NOT be on the hook to pay the contract.
18
Offseason & ratings

Player degradation

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Older players lose overall rating after even-season rerates.

  • Age 36: −1 OV. Ages 37–38: −2 OV. Ages 39+: −3 OV.
  • MO, PO, LD and EX are protected from this reduction.
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Full rules

  1. Players will have their overall decrease at the end of each EVEN season under the following criteria.
    • 36 yrs old - lose 1 OV point
    • 37-38 yrs old - lose 2 OV points
    • 39+ yrs old - lose 3 OV points
  2. The point drop will take place after the seasons rerate happens.
  3. Stats that will not go down during the point reduction are MO, PO, LD, and EX. All other stats are subject to reduction to achieve the reduction.
19
Offseason & ratings

NHL rerates

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Each team receives one NHL rerate after every even season.

  • Choose a Pro or Farm player using the NHL Rerate Calculator.
  • The higher NHL or CCHL salary applies.
  • The rerated player cannot be traded until game 41.
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Full rules

  1. The NHL Rerate Calculator can be found on the site under Tools. Type player into cell to see what their new ratings will be.
  2. Once per calendar year (after every EVEN season), each team will be given one NHL rerate. You may choose any player from your Pro or Farm team to have their stats adjusted according to the most recent (completed) NHL seasons success.
  3. The player will take the HIGHER salary of either their current NHL salary or their CCHL salary. (If you sign a player in Free Agency to 6yrs @ $14M, and you go to rerate said player in the offseason, they will take the higher salary even if their NHL salary is $5M.
  4. You cannot trade your rerate until 41 games into the season.
20
Offseason & ratings

Farm rerates

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After odd seasons, rerate an eligible CCHL-drafted player who remains Farm eligible.

  • No age limit. Player must be signed for the following season.
  • Skaters must remain 73 OV or below with salary under $3.75M.
  • Rerate slots cannot be sold or traded. The player is trade-restricted until game 41.
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Full rules

  1. Farm rerate will occur after each Odd season.
  2. The player must be under team control to be eligible for rerate (i.e. The player must be signed for the following season.
  3. At the time of the rerate (after Sim rerates), the player must be Farm eligible: skaters at 73 OV or below, salary under $3,750,000. After the rerate, the player must still be Farm eligible. Goalies remain subject to the roster eligibility thresholds.
  4. There is no age limit for a Farm rerate.
  5. Only players drafted in a CCHL draft can be rerated. No players created by the SIM or signed in FA will be eligible for a rerate.
  6. The prospect calculator will be used to determine the players' new ratings if not based on NHL stats. If NHL stats are to be used, the NHL Rerate Calculator will be used.
  7. To be eligible for a rerate, a player must be with their respective team at the conclusion of the previous season. Players acquired during the off-season will not be eligible for a rerate.
  8. If Farm rerate is based on NHL stats, they will get the higher of the two salaries (NHL vs CCHL).
  9. Teams will not be permitted to sell/trade their rerate slots. Each team will rerate their own player. If a team does not have a player to rerate, or chooses not to use their rerate, they will forfeit their right to do so.
  10. Teams cannot trade their rerated player until the 41-game mark of the season.
21
Draft & development

Draft pick limitations

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A team may hold three first-round picks, four second-round picks and unlimited third-round picks.

  • These limits apply at any one time.
  • Picks traded up to three years ahead must be prepaid.
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Full rules

  1. Teams will be limited to the number of draft picks they can have at any one time:
    • 1st round picks: Max of (3)
    • 2nd round picks: Max of (4)
    • 3rd round picks: Unlimited
22
Draft & development

Entry draft lottery

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All non-playoff teams enter the lottery after Round 1 of the playoffs.

  • Draft-eligible prospects and time slots are provided before the draft.
  • See the full odds and ball allocations below.
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Full rules

  1. All non-playoff teams will be entered into a lottery, which will take place at the end of Round 1.
  2. List of eligible Prospects that can be selected and Time Slots will be provided before the draft.
  3. Lottery odds will be set at:
    Lottery odds by finishing position
    PositionOddsBalls
    Last15.0%30
    2nd12.0%24
    3rd11.0%24
    4th9.5%19
    5th9.0%18
    6th8.0%16
    7th7.0%14
    8th6.0%12
    9th5.0%10
    10th4.0%8
    11th3.5%7
    12th3.0%6
    13th2.5%5
    14th2.0%4
    15th1.5%3
    16th1.0%2
23
League essentials

Cash payouts

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Awards are paid in the offseason. Winnings of $25 or less automatically roll over.

  • CCHL awards: $450 for teams and $150 for individuals.
  • CCAHL awards: $110 for teams and $20 for individuals.
  • $70 is allocated to site fees.
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Full rules

  1. Cash payouts take place in the offseason. Winnings of $25 or less automatically roll over.
  2. Cash breakdown is as follows ($70 used for site fees):
CCHL Team Awards — $450
  • Making the playoffs - $15: 16 teams x $15 = $240
  • Winning Division - $15: 4 teams x $15 = $60
  • Campbell (West) Champion - $10
  • Wales (East) Champion - $10
  • Presidents Trophy - $25
  • Stanley Cup - $75
  • CCHL runner up - $30
CCHL Individual Awards — 15 awards at $10 each ($150)
  • Vezina – Top goalie (voted) - $10
  • Calder – Rookie (voted) - $10
  • Art Ross – Most points (automatic) - $10
  • Norris – Top Defenseman (voted) - $10
  • Selke – Top Defensive Fwd (voted) *Qualification of 80DF for nomination* - $10
  • Hart – League MVP (voted) - $10
  • Johnny Gaudreau Memorial - $10
  • Jennings – Fewest GA, team (voted) - $10
  • Rocket Richard – Most goals (automatic) - $10
  • Conn Smythe – Playoff MVP (voted by executives) - $10
  • Jaromir Jagr – Player 37+ yrs old with best performance (voted) - $10
  • John Scott – Player with combined fights, penalties, and majors (voted) - $10
  • Craig Ludwig – Most Shots blocked (automatic) - $10
  • Scott Stevens – Most Hits (automatic) - $10
  • Orr-Robinson – Best +/- (automatic) - $10
  • GM of the year (voted) - No cash
CCAHL Team Awards: $110
  • Calder Cup Champion - $20
  • Making the playoffs - $5: 16 teams x $5 = $80
  • MacGregor Kilpatrick (CCAHL Presidents Trophy) - $10
CCAHL INDIVIDUAL AWARDS 4 Individual awards 4 x $5 = $20
  • Les Cunningham – CCAHL league MVP (voted) - $5
  • Eddie Shore – CCAHL Norris (voted) - $5
  • Baz Bastien – CCAHL Vezina (voted) - $5
  • John Sollenberger – CCAHL Art Ross (automatic) - $5
24
Offseason & ratings

Sim rerates

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The simulator rerates players at the start of the offseason.

  • Players with fewer than 10 league games retain their ratings.
  • Goalies 25 or younger can earn Endurance boosts through starts.
  • Cup finalists receive an Experience boost.
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Full rules

  1. The sim rerates will automatically be done by the simulator at the beginning of the Offseason.
  2. Goalies who are 25 years old or younger at the time of rerate and reach the following number of games started will get a boost in their EN rating:
Goalie Endurance boosts
Start thresholds for goalies age 25 or younger
StartsPro EN boostFarm EN boost
50+1—
58+2+2
66+3+3
  1. Players and Goalies with less than 10 GP in the league will have their SIM rerates voided and will keep the same ratings.
  2. An EX rating boost will be applied to all players on rosters that make it to the CCHL cup final. +4 EX for the winning team and +2 for the losing team.
  3. Rerates will be published on the site under History>Seasons>Sim Rerates.
  4. The max growth for the pro level will be set to 5 for each stat. And a max of 10 for the AHL level. With the rerate being the Modulate on Current Level setting.
  5. SK and ST will not be re-rated for skaters, nor SK and SZ for goalies. For players 25 years old or younger, they will have their SK increased. Pro SK will increase by +1, Farm SK will increase by +2.
  6. We will be using the modulated rerate based on the player's current stats.
25
League essentials

League schedule

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The season moves from preseason through the regular season, playoffs and offseason.

  • Mid Season break comes at the 50% mark; the trade deadline at 80%.
  • The offseason includes awards, retirements, rerates, the draft and free agency.
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Full rules

  • Pre-Season
  • Regular Season
  • Mid Season break (6 days rest automatically given at 50% mark of Regular Season).
  • Trade Deadline (80% mark of regular season).
  • Playoffs & Award Voting
  • Offseason
  • Season and Playoff Awards
  • Season winnings payout
  • Retirements
  • Sim Rerates
  • NHL Rerate (after Even seasons) or Farm Rerate (after Odd seasons)
  • Older Player degradations (after Even seasons)
  • Entry Draft
  • Players added to UFA pool (after Even seasons. 41 Games minimum)
  • Player Buyouts
  • RFA Offer Sheets
  • Arbitration
  • UFA Bidding
  • Prospect Creations
26
Draft & development

Prospect limitations

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Each team may hold a maximum of 25 prospects.

  • Teams above the limit must move prospects until compliant.
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Full rules

  1. You may only have 25 prospects (max) at any one time.
  2. If you have more than 25 prospects, you will be forced to move as many as it takes until you are 25 or below.
27
Draft & development

CCHL draft breakdown & prospect creation

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Use the draft pool and statistical season assigned to each CCHL offseason.

  • S19 and S20 use the 2026 draft class and 2025–26 statistics.
  • S21 and S22 use the 2027 draft class and 2026–27 statistics.
  • S23 and S24 use the 2028 draft class and 2027–28 statistics.
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Full rules

  1. For prospect creation, use the statistical season listed for the corresponding CCHL offseason and draft pool.
    CCHL Draft breakdown / Prospect creation statistical season
    CCHL offseasonDraft poolStatistical season
    S192026 EVENS2025–26
    S202026 ODDS2025–26
    S212027 EVENS2026–27
    S222027 ODDS2026–27
    S232028 EVENS2027–28
    S242028 ODDS2027–28